Thursday, March 3, 2011

Additional Maps added



I added an opacity map and a specular map to my weapon today. The globes on the gun looked a little bit bland so I decided to include them in the opacity map. That made them a translucent orange color. The red dot sight is now transparent like it should be. Also, the projectile now has holes in the central part of the cylinder. After adding a base and a few lights I took a few pictures to show it off. I still need to animate it and then I'll be finished for now.

Tuesday, March 1, 2011

Diffuse Map Finished


I worked for a few extra hours after class and was able to finish my diffuse map for my weapon. I ended up having to add a few more small models to the ends of the tubes on the barrel. The problem was that the place where the models came together was choppy. These connecting models helped to smooth the transition and to add some detail. I still have to add bump, normal, specular, and opacity maps but those are easy once the diffuse is ready. I hope to finish those maps next class.

Thursday, February 24, 2011

Texture Changes



While I was texturing I kind of stumbled into a color scheme that I really liked. Blue and orange with black. I also added a series of difference cloud patterns to give a camo look to the main pieces of my weapon. I've had mixed comments about how it looks but I like it so I'm going with it. I'm in the process of adding small decals and other details to this part of the gun before I move on. Things are going well but I'm running out of time. Next class I plan on finishing the diffuse texture.

Tuesday, February 22, 2011

Some Texture Work


I've been working furiously on my texture today. I had a hard time deciding on a color scheme once I started trying them out. I decided to go with a matte black with a lighter gray for secondary pieces. I'm using a yellow green for some decals and I want to throw some blue in as well to mix with the grays and blacks.

Thursday, February 17, 2011

Unwrap Finished



I fell a day behind schedule because I have been very sick so much this term. Fortunately, today when I got to school I worked extremely hard and was able to finish the gun's unwrap today. Like I said, I'll be using 2 1024 textures to paint the gun. I still have to model the projectile but that will take only a few minutes. I can stick the unwrap for it on the second texture map.

Saturday, February 12, 2011

Thoughts on a texture style

So while I was presenting my idea to my peers, someone suggested that I try an Aperture Science sort of theme. Since it is an experimental weapon, it could be worth a try. A glossy off white texture on the primary parts of the gun with a secondary glossy color for the details. I would like to see blue or red. It wouldn't be hard to try out many colors so I may even try some others as well. I want to throw some barcode or registration number somewhere on the gun as well.

Thursday, February 10, 2011

Half Unwrapped

I came into class today with my model half unwrapped. There's just a little bit of the complicated tubing and the sights left to unwrap. I was hoping to finish it today but I had an unfortunate crash that killed all the work I did today.

I'll be using 2 1024 maps for this model. I want to cram as much detail as possible into this. I haven't thought of the color scheme that I want to texture in yet though. I could either go with a standard heavy weapon colors of greens and browns or I could get funky and do something more stylized.